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Welcome
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Game Learning Environments
Development of a game based learning environment requires an understanding of learning theory, and an application of instructional design theory. Learning theory is the study of how people learn. Instructional Design Theory is the study of how to best design instruction so that learning will take place. Instructional design theory, then, is drawn from learning theory.

The two broad fields of instructional design theory are directed instruction (instructional systems) and constructivist. Directed instruction approaches are, in general, drawn from behaviorist learning theory, while constructivist approaches are drawn from cognitivist learning theory.

Within the context of Game Learning Environments, the constructivist approach makes learning more relevant to students by imbedding it in real, "authentic" situations, helps them learn to solve problems, think critically, and learn how to learn. Emphasis is on the process of learning, rather than searching for the answer.

A game based constructivist design should (1) focus on learning through posing problems, (2) be concerned with large goals such as problem solving and learning skills, rather than specific objectives, (3) stress group work such as cooperative learning, and use alternative assessment methods, such as student portfolios, performance evaluation, teacher observation, and open-ended questions.

A constructivist, then, might choose to use such games as the "Age of Empires" series, from which a student would be expected to learn history and geography by using that content to deal with environmental, social, or cultural development problems.

Based on this, one might assign students a group project, such as the development of a PowerPoint program on historic conflicts and resource management issues, for presentation to the rest of the class or others. That development would require students, not only to learn to work together, but to learn the necessary history, geography, and environmental concerns to make the presentation effective.

Or, one might choose to use a computer to simulate a real activity. Among the best known and most sophisticated of such programs are flight simulators, but there are lots of others. Sometimes they are better than the real thing, for a crash in a flight simulator is much less drastic than a crash in an airplane!

Regardless of which instruction design is chosen, the goal of this web site is to supply up to date information about current learning games research, appropriate game applications, and suggestions for game projects and assessment.